Lloyd Metcalf Inc.

Showing posts with label fantasy art. Show all posts
Showing posts with label fantasy art. Show all posts

Friday, October 24, 2014

Midnight Oliviah Oil Painting


Midnight Oliviah Oil Painting




16" x 20" Oils on Canvas The only oil painting of the MM-03 Adventure Module "Midnight Oliviah" to be made.


The original painting has more rich
color and subtlety than can be shown here. Oliviah is the Tavern Owner
who needs some security help to pull off her midnight auction. You will
see the adventure at Gary Con and North Texas RPG Con this year. Not to
mention all the Kickstarter backers and online purchases of the mods.



Sold unframed and ready for your gaming room. She will need a week to completely dry the finish prior to shipping.



Click here to buy now.

Sunday, September 14, 2014

The Dungeons and Dragons Art Life

How I became an RPG Artist

(The extremely short version)


It was January 2013 when I got the Facebook message. Or at least, that's when I think it was.
Luke Gygax, son of Gary Gygax creator of Dungeons and Dragons, sent me a message asking if I could contribute any images to his first adventure module he was trying to get done for GaryCon V (iirc).
There was something about a bear pooping in the woods. I was pretty fresh to digital art and had how-to videos rolling most of the time I was working from home.
The artwork in that module was just terrible. I had never shot anything directly to print before. Much of it was too dark, anatomically terrible, or just not what I would consider print-worthy today. It was enough to get the wheels rolling though. I was working on art 8 hours a day after coming home from my new office job, that also required 8 hours a day (Plus an hour and a half of driving).

I went all in and attended GaryCon. It was at great expense, maxing out a credit card, eating baloney and cheese in the hotel room that I was sharing, all to get there with a portfolio of images.

I was rewarded with Frank Mentzer, one of the early founders of D&D, thumbing the portfolio within the first few minutes. Since that moment Frank has been a vocal supporter of what I do.
It was at that Con I met many of my connections that have kept me going. Zach Glazar from Lesser Gnome had an idea, a basic module plot, and a commissioned piece from Jeff Dee. He was in dire need of an artist. He missed breakfast that morning and got stuck looking at what I had. Many other friends were made, games played, and art shared.

A month or so later Zach needed a small map, then in trickled the needs. I wasn't the best, but I decided from the beginning that what was needed was to be on time. Every time a deadline came, I made sure to beat it.
I started to get a bit better with each piece. I also began to take the idea of my teen age dream of illustrating fantasy RPGs seriously.

Lesser Gnome ended up entering the market after a super kickstarter with a full on old school box set. Many lessons were learned by everyone. I picked up some new tools and we showed up at GaryCon VI with our new products. Almost a year later I went to telecommuting my office job to keep up, then shortly after to no office job to keep up.

The client list has grown, I was a guest at North Texas RPG Con This year, shared a room with my childhood art Hero Jeff Easley, and have made MANY fast friends doing exactly what I love.

I have been extremely grateful all along this journey, but I have made many sacrifices and have worked at improving myself and my art like a tireless animal. My immediate family has been supportive, and every month brings a nervous moment of making sure the rent is paid.

My own Webstore is always growing with products and these seem like the days of unveiling the dreams. Just waiting for the veil to come all the way off to see what is under there!

Every year I am invited back to illustrate for Luke. We go to Lake Geneva and pay homage to Gary and meet with all our friends. Texas is also on my list every year. The friends and support I have found there cannot be beat.

This short article leaves out the working in the cold basement in Maine, our move to Florida, the many struggles and challenges we faced, and new clients I met. I have lost count of how many times my work has been published in less than 2 years. I am not sure there even is a recipe to follow or share about my journey. It seems like a long string of hard work and accidental friendships.

Now in my down time, when I find some, I produce and print my own Role Playing Game Adventures compatible with the old school AD&D model. Oil paintings don't linger around long before they sell and ship out the door. I am truly humbled by all the support, and I wake up eager every day to improve my work in some way.

Game - on.
Lloyd Metcalf
http://LMetcalf.com

Friday, August 22, 2014

Get some Respite while you can!

Got Respite?

Soon there will be no Respite at all!

Roadside Respite is selling out fast. The first 50 copies will be bagged, signed and numbered.
The collectible type of Mod you want. Many folks are scooping up two at a time. One to play, and one to collect!

Direct from the artist Frank Mentzer advises "Buy his work now while you can afford it, I have an eye for artists to watch."

Don't miss the chance to get your bony fingers on one of the first 50 copies off the press!

http://lmetcalf.com/shop/?post_type=product&p=153

Thursday, July 17, 2014

Some of you may have seen 'The Bogey of Swindle' My Mini Mod adventure I created with Ian Graham. Well, those were pretty popular.

The trial run was worth a shot, and we have decided to launch 'Mini Mods' A series of 3 short adventures.
We already have 2 of the 3 written. I have used some of the Kickstarter funds from the greeting card project to help get them moving. I have brought on a professional writer to help us out.... and yes, there is a kickstarter to get them made.

https://www.kickstarter.com/projects/lmetcalf/rpg-mini-mods-role-playing-games-mini-modules
Help us fund Mini Mod adventures. Short one off adventure quests written for unprepared GMs, or side quests, red herrings, or just to add depth to your campaign world.
If you can't back or support I hope you will help spread the word. We are very excited to be part of the new generation of RPG game creators.

Monday, June 16, 2014

The Bogey of Swindle

Faster than expected, 'The Bogey of Swindle' Sold out. 3 things.
1) I Will re-order a print run 2) There is a Kick starter coming up in July / August to support more Mini-Mods 3) You can still grab a .pdf to play through for a couple of bucks.
http://lmetcalf.com/shop/?products_categories=adventures

Friday, May 23, 2014

Bird of a Feather

New Module From Lesser Gnome!

As many folks know Lesser Gnome is one of my main outlets of illustration. Zach and John have written another addition to the world and I have had the honor of illustrating it from front to back.
Alyssa Faden was again recruited to do the overland map, and it comes with a mini!
The Mini included is the Rhacos, similar to an Axe Beak, but generally much more 'Fabulous'.
for more work check the website http://www.lmetcalf.com

To get your module:

http://lessergnome.com/product/bird-of-a-feather-a-thopas-short-1st-print-pre-order/

Wednesday, February 19, 2014

RPG and Fantasy greeting cards from original art



Fantasy and RPG Greeting Cards
By Lesser Gnome’s Art Goblin
Lloyd Metcalf
This Kickstarter which has nearly hit its base funding level right out of the gate has plenty of room to grow.
The goal of the project is to create, and make available two greeting card designs from original works of art by illustrator Lloyd Metcalf. Once funded the cards will be available at conventions wherever he goes, and hopefully will be available online.
Lloyd is working with the experienced Kickstarters of Lesser Gnome to plan logistics and resources to deliver on time.
 Work has already begun on an original 18x24 oil painting on canvas entitled, “The Druid Casts Entangle” specifically for this project. At $1200 funding level both card designs will be created from oil paintings. Stretch goals include a number of FREE 5x7 prints of digital work from the past. Don’t miss your opportunity to get in now while original art is still affordable and on its way to becoming rapidly collectible.  There are a number of game designers and publishers working with this artist now and over the past year printing his work everywhere.
Clients include: Lesser Gnome, Frog God Games, Luke Gygax and Jim Ward, Center Stage Miniatures, North Texas RPG con, and a number of private collectors.
Through this Kickstarter you can acquire an original oil painting, pen and ink art, and even commission a piece for yourself where the artist works directly with you to illustrate your personal RPG character or scene.

Get in NOW!! Kickstarter ends on March 5th, 2014
https://www.kickstarter.com/projects/lmetcalf/fantasy-rpg-greeting-cards

Thursday, August 29, 2013

Does Illustration Matter?

If you think maybe Art doesn't sell, and has no effect on your printed book, game module, or product, think again.

Ask a Dungeons and Dragons player to describe in detail a mind flayer, Goblin or beholder and they can use any book they like.
While they talk watch what happens. Their eyes do not scan the page for words, not the paragraph on the subject, not the place-holder in the text.... but an image, a piece of art is where their attention rests.
The gamer will dart his eyes down and up well over a dozen or more times to get through about 10 sentences of descriptive language.
He / she is not reading text, they are looking at the illustration that interpreted the text. They recognized the section they needed that held the monster in the text by recognizing the artwork.
The more engaging the artwork, the more engaging you will find the description become.

Why is it important to game and fantasy writers to try this?
In the web design world it's what we might consider a usability study of a page. Just to sit aside, and record where a visitor looks, what they read, and where they click.
Without directing a reader and user of your product let them have a round of the text without art and it becomes apparent as you sit at the table what happens. Quietly play through your module as someone else is reading and presenting without art. Don't interrupt, don't re-describe your vision for encounters. You won't be sitting at every table after you publish.
The game changes dramatically with no art, and even different artistic interpretations of the exact same text will change the game. Just pop in a couple stick drawings in the text, all with round heads and funny faces, an play through again, it will be a new game.


If I type the name Kitiara, or Dragons of Autumn Twilight, Raistlin etc.... do you immediately recall passages of text from the great writers who created the names, or are you conjuring first artwork of Larry Elmore and his interpretations of dragons and hourglass eyes?
Make no mistake, Weis and Hickman were the creators of those characters, breathed life into them, made them talk, feel and interact with the world, but when someone thinks of those characters, they are thinking in Elmore imagery before they talk.

Now think of the importance of Rich "Uncle" Pennybags to sales of a product. Don't recognize the name in type? What if I said "The Monopoly Man" who looks like J P Morgan? How important is that little piece of art to sales? How many millions of times has that drawing been reproduced and printed? He is an American Icon. Sadly, no one really knows who the original artist was.

How much impact can a little illustration have on people?
Fred Mizen, an artist / illustrator in 1930 who managed to get a one off job painting a sign for a department store to pay his bills.
Oh, you don't don't know the name?
That's ok, most people don't and I had to google it myself.

Describe to yourself, or your kids Santa Clause.

You just described Fred Mizens interpretation, and you possibly have described it to children many times over. Fred Painted the first modern Santa that was rotund, jolly, wearing a red suit.... and... drinking a Coke over the worlds largest soda fountain. Prior to that he was smaller, occasionally gaunt, elf like, a little scary and paranormal. The Saturday evening Post, and later Macy's printed Freds art, and the world was changed.

When an illustration appears in text it is referred to in description, big deal!! Big deal indeed. Especially in Fred's case, and that of role-playing games and fantasy. In these situations it is left to the responsibility of one person describing to others how something or someone looks, what the mood of their setting is, how they interact with the world and how to relate to them. one person tells others.
When the others read that text, the imagery used to describe that scenario is reproduced when they look at the text. They will likely re-tell it again, continuing to use the image they see, their past experiences with it (described from another looking at the art), and the new things they see on closer inspection will be added.
Retold to 3 to 5 people a dozen times using a single image and a certain "expectation" becomes solidified as how something should look. How would you react to a waif thin, sunken eyed, elf draped in animal furs sneaking into your house? That would be the old Santa, not Raistlin sneaking into your bedroom.

So buy art for your writing, buy it often, and consider the value and impact it will have. Treat your artists well and they will strive to make sure your product lives in the memory of people for the long run. They will happily associate their images with your brilliant writing. Slapping in the wrong art, or no art, or even worse... MS office CLIP ART (yes, I have seen it).. will get your product passed over by the readers regardless of the writing quality.

~Lloyd M

Tuesday, July 23, 2013

Warm ups can be good too

What I do before I start


Sometimes before I sit down to the Cintiq (which is still a new thing to me) or a canvas, I will do some loose doodles to loosen up and warm up.
So the other day was no exception. I came home from a full day of work and sat down with my dinner salad to get into another few hours of illustration. I popped open a small image, roughly 1,000px x 800px and started scribbling around with various brushes in a set I had discovered.
At first black on white, then not liking that, I went with a Chiaroscuro technique of making everything Sienna and burnt umber.
I set the scribble aside and started working, but kept coming back to it. Right before my eyes there were things appearing that demanded splashes of light.
Well into the painting I realized that it was 1K x 800 at 72 dpi. tiny in size. So up blew the image and in went the detail, and here is the result.
Still a little impressionistic in nature, but I like the feel and energy. Wasn't sure what to do with it, but the Gnome will take it for future projects.
This note I leave to myself and others.... even on warm up start as if it will go to print. or "Res up" early in the process. Doing it later increased the work load on the drawing.
Lesson learned, now back to work!!

Monday, July 8, 2013

Friday, July 5, 2013

Whisper and Venom a WINNER!

Whisper and Venom is completely funded, and then some. Over 400%.
Now the REAL work begins and it's all going to get put together into an EPIC box set. It's mostly there, but there is still a lot of art and work to do!! What a run, thanks to all who backed it!

Tuesday, May 21, 2013

Zombies!

No good classic feeling RPG would be complete without at least a few zombies. Often over-looked as are kobolds and goblins, zombies may not be getting a fair shake in your campaign.
Take a look at all the zombies on TV and in the movies. They are an infection, an inescapable plague that can ruin entire civilizations, but in RPG's they are often a simple level one or two monsterthat gets hacked and everyone moves on, unphased.
Re-think the next zombie a little more, give them a bite that makes more zombies.... seen here, what if the water gets infected?
Keep players on their toes by using the basic creatures to their full potential.

Friday, April 12, 2013

A return to Old School

At the  Request of Lesser Gnome (more on this story later)  and a few others,  I went back to paper, pencils, and pens. People like that old school D&D feel, and why not?
It has been fun and I have really enjoyed the trip. I think I will keep turning these over for a while now.
I will post more later, and more Lesser Gnome news as it comes up!



After these last posts, I will be waiting for the purchaser to post or publish the images first.

Sunday, April 7, 2013

Wednesday, March 20, 2013

The start of the landscapes

Rulers Aerie
Starting to consider landscape possibilities. Not much commentary, but stay tuned as I get this stuff together.



Sunday, March 17, 2013

Gary Con V "A Life Well Played"

The Last Day

Saturday was very busy. I started early and ended late. I played "Tower of Gygax" with a few young fellas at the table. They may have been somewhere between 10 and 12, but their over excitement at the table was good to see. I didn't care that the Druid tried to pick some pockets or the bumbling around. We were all smiling, and their enthusiasm is something I hope will last as long as mine has.
I had a Chance to steal Diesel "DSL", Dave LaForce for an hour or so and talk about digital art, the Wacom, Photoshop and how I work. soo... no pressure.

Sunday

I grabbed a game of Gigantic with Chris Clark. An outrageously fun game that I NEED to get a copy of, where you play classic character types on a sinking legendary cruise ship.
We got to talk a little "business" afterward about Eldritch enterprises and how they work with artists. Next week I will have the contract signed, and you can say hello to the newest member of the art team of Eldritch. I am not sure if everyone is aware of who is involved with Eldritch, but it is a core group of Dungeons and Dragons old guard members. There isn't a ton of money involved, but I can do whatever I like with the images I give them and this has nothing to do with money for me. They have found a contract that is smart and gives everyone maximum creativity.
What does that all mean?
That means, cross a life long dream off my list.

The over -all

I met a bunch of the Gygax family, a bunch of the originators of RPG's, a bunch of artists, game designers, players, young and old. I didn't come across a single person I didn't like. I TRULY wish I had come with a few hundred bucks to blow. When I realized Elise Cousino (Gygax) (Every D&D old school player's dream girl ;)) was auctioning off her chainmail top that really is a piece of D&D history, I realized a fella should come to the auction with a full bank account. There were some other UBER collectible pieces in the auction that all the family and friends had donated to help Ernie recover from a fire. I hope they made a mint for him.
No one charges for signatures, and everyone came in honor of Gary Gygax Sr. "A Life Well Played"
I would especially like to thank Luke Gygax for letting me illustrate the module for the convention he wrote with Jim Ward and REALLY opening the door for me to get my feet wet and get everyone's attention right off the bat. I look forward to many more projects with him and TSR whenever they pop up for me.
I would also like to thank everyone who looked at my portfolio, talked with me, and gave their thoughts. Lastly, everyone who rolled dice with me and sat at the gaming tables.
This was truly a trip to remember and one I will never forget. It may have strained the purse strings this year, but was worth every cent, every moment.



Wednesday, March 6, 2013

Warming up for the con

When Raptors Fly

There always seems to be a shortage of time when it comes to preparing for a trip or some such thing, but I have really made an effort to keep focused on what I love to do.
So when I get home at night from working on a computer all day, it is sometimes a little difficult to turn the computer back on, and paint. but, it's paint time, not work time.
A little ginger tea and the old Wacom get warmed up and I have to remind myself to get some sleep.

Sunday, March 3, 2013

Gary Con Bound

Chronicles of an Adventure

Tomorrow, I will roll my D20 in memory of E Gary Gygax Sr. Who's XP exceeded the level limit on March 4th 2008.
I will be attending Gary Con in Lake Geneva Wi. from March 13th to March 18th, a gaming convention put together by his friends and family in memory of the fella that changed the way we roll dice and tell stories.
So book mark this page, as I intend on TRYING to get to the blog to update with photos, events, and "whatever happens" as it all progresses day by day!

Wednesday, February 6, 2013

A double whammy!

It has been quite some time since I have updated the old blog, which also updates the front of the website.
Shame on me... but this is good news, it means work is coming in to keep Ol' Spratt' busy.

To reward your patience, Enjoy a couple pieces that I recently have finished.
A monacled Goblin. Maybe a little contradictory, but I was thinking perhaps the monacle might be an object of "true seeing" or perhaps "Treasure finding", and this character seems to just create his own backstory just looking at the image.


The second is the Flesh Xorn. A creature related to the Xorn, but from the plane of flesh (or some such similar place). The problem with resizing things for blogs and web, is the loss of detail.
I particularly enjoyed working on the mouth parts for this one, and they are lost on the wide angle view.
I am not sure where I will use this creature, but I assure you, it will be a rather uncomfortable encounter.