Lloyd Metcalf Inc.

Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts

Sunday, October 26, 2014

Nothing Beats a Box Set

Lesser Gnome entered the OSR RPG market with a product originally conceived as a module and quickly grew to the scale of a double ENnie nominated Old School Box Set. The Whisper & Venom box set blasted through all hopes, dreams and goals. It was a project only made possible by backers and OSR supporters.
Death & Taxes is starting out intended to be a box set not a module adventure. That goal and dream can only be exceeded by backers who support the feel of good solid metal minis, professional writing, and of course… Lloyd Metcalf Art.
>>>>>Read the full article HERE...>>>>>

Thursday, July 17, 2014

Some of you may have seen 'The Bogey of Swindle' My Mini Mod adventure I created with Ian Graham. Well, those were pretty popular.

The trial run was worth a shot, and we have decided to launch 'Mini Mods' A series of 3 short adventures.
We already have 2 of the 3 written. I have used some of the Kickstarter funds from the greeting card project to help get them moving. I have brought on a professional writer to help us out.... and yes, there is a kickstarter to get them made.

https://www.kickstarter.com/projects/lmetcalf/rpg-mini-mods-role-playing-games-mini-modules
Help us fund Mini Mod adventures. Short one off adventure quests written for unprepared GMs, or side quests, red herrings, or just to add depth to your campaign world.
If you can't back or support I hope you will help spread the word. We are very excited to be part of the new generation of RPG game creators.

Thursday, August 29, 2013

Does Illustration Matter?

If you think maybe Art doesn't sell, and has no effect on your printed book, game module, or product, think again.

Ask a Dungeons and Dragons player to describe in detail a mind flayer, Goblin or beholder and they can use any book they like.
While they talk watch what happens. Their eyes do not scan the page for words, not the paragraph on the subject, not the place-holder in the text.... but an image, a piece of art is where their attention rests.
The gamer will dart his eyes down and up well over a dozen or more times to get through about 10 sentences of descriptive language.
He / she is not reading text, they are looking at the illustration that interpreted the text. They recognized the section they needed that held the monster in the text by recognizing the artwork.
The more engaging the artwork, the more engaging you will find the description become.

Why is it important to game and fantasy writers to try this?
In the web design world it's what we might consider a usability study of a page. Just to sit aside, and record where a visitor looks, what they read, and where they click.
Without directing a reader and user of your product let them have a round of the text without art and it becomes apparent as you sit at the table what happens. Quietly play through your module as someone else is reading and presenting without art. Don't interrupt, don't re-describe your vision for encounters. You won't be sitting at every table after you publish.
The game changes dramatically with no art, and even different artistic interpretations of the exact same text will change the game. Just pop in a couple stick drawings in the text, all with round heads and funny faces, an play through again, it will be a new game.


If I type the name Kitiara, or Dragons of Autumn Twilight, Raistlin etc.... do you immediately recall passages of text from the great writers who created the names, or are you conjuring first artwork of Larry Elmore and his interpretations of dragons and hourglass eyes?
Make no mistake, Weis and Hickman were the creators of those characters, breathed life into them, made them talk, feel and interact with the world, but when someone thinks of those characters, they are thinking in Elmore imagery before they talk.

Now think of the importance of Rich "Uncle" Pennybags to sales of a product. Don't recognize the name in type? What if I said "The Monopoly Man" who looks like J P Morgan? How important is that little piece of art to sales? How many millions of times has that drawing been reproduced and printed? He is an American Icon. Sadly, no one really knows who the original artist was.

How much impact can a little illustration have on people?
Fred Mizen, an artist / illustrator in 1930 who managed to get a one off job painting a sign for a department store to pay his bills.
Oh, you don't don't know the name?
That's ok, most people don't and I had to google it myself.

Describe to yourself, or your kids Santa Clause.

You just described Fred Mizens interpretation, and you possibly have described it to children many times over. Fred Painted the first modern Santa that was rotund, jolly, wearing a red suit.... and... drinking a Coke over the worlds largest soda fountain. Prior to that he was smaller, occasionally gaunt, elf like, a little scary and paranormal. The Saturday evening Post, and later Macy's printed Freds art, and the world was changed.

When an illustration appears in text it is referred to in description, big deal!! Big deal indeed. Especially in Fred's case, and that of role-playing games and fantasy. In these situations it is left to the responsibility of one person describing to others how something or someone looks, what the mood of their setting is, how they interact with the world and how to relate to them. one person tells others.
When the others read that text, the imagery used to describe that scenario is reproduced when they look at the text. They will likely re-tell it again, continuing to use the image they see, their past experiences with it (described from another looking at the art), and the new things they see on closer inspection will be added.
Retold to 3 to 5 people a dozen times using a single image and a certain "expectation" becomes solidified as how something should look. How would you react to a waif thin, sunken eyed, elf draped in animal furs sneaking into your house? That would be the old Santa, not Raistlin sneaking into your bedroom.

So buy art for your writing, buy it often, and consider the value and impact it will have. Treat your artists well and they will strive to make sure your product lives in the memory of people for the long run. They will happily associate their images with your brilliant writing. Slapping in the wrong art, or no art, or even worse... MS office CLIP ART (yes, I have seen it).. will get your product passed over by the readers regardless of the writing quality.

~Lloyd M

Monday, July 8, 2013

Friday, April 12, 2013

A return to Old School

At the  Request of Lesser Gnome (more on this story later)  and a few others,  I went back to paper, pencils, and pens. People like that old school D&D feel, and why not?
It has been fun and I have really enjoyed the trip. I think I will keep turning these over for a while now.
I will post more later, and more Lesser Gnome news as it comes up!



After these last posts, I will be waiting for the purchaser to post or publish the images first.

Sunday, March 17, 2013

Gary Con V "A Life Well Played"

The Last Day

Saturday was very busy. I started early and ended late. I played "Tower of Gygax" with a few young fellas at the table. They may have been somewhere between 10 and 12, but their over excitement at the table was good to see. I didn't care that the Druid tried to pick some pockets or the bumbling around. We were all smiling, and their enthusiasm is something I hope will last as long as mine has.
I had a Chance to steal Diesel "DSL", Dave LaForce for an hour or so and talk about digital art, the Wacom, Photoshop and how I work. soo... no pressure.

Sunday

I grabbed a game of Gigantic with Chris Clark. An outrageously fun game that I NEED to get a copy of, where you play classic character types on a sinking legendary cruise ship.
We got to talk a little "business" afterward about Eldritch enterprises and how they work with artists. Next week I will have the contract signed, and you can say hello to the newest member of the art team of Eldritch. I am not sure if everyone is aware of who is involved with Eldritch, but it is a core group of Dungeons and Dragons old guard members. There isn't a ton of money involved, but I can do whatever I like with the images I give them and this has nothing to do with money for me. They have found a contract that is smart and gives everyone maximum creativity.
What does that all mean?
That means, cross a life long dream off my list.

The over -all

I met a bunch of the Gygax family, a bunch of the originators of RPG's, a bunch of artists, game designers, players, young and old. I didn't come across a single person I didn't like. I TRULY wish I had come with a few hundred bucks to blow. When I realized Elise Cousino (Gygax) (Every D&D old school player's dream girl ;)) was auctioning off her chainmail top that really is a piece of D&D history, I realized a fella should come to the auction with a full bank account. There were some other UBER collectible pieces in the auction that all the family and friends had donated to help Ernie recover from a fire. I hope they made a mint for him.
No one charges for signatures, and everyone came in honor of Gary Gygax Sr. "A Life Well Played"
I would especially like to thank Luke Gygax for letting me illustrate the module for the convention he wrote with Jim Ward and REALLY opening the door for me to get my feet wet and get everyone's attention right off the bat. I look forward to many more projects with him and TSR whenever they pop up for me.
I would also like to thank everyone who looked at my portfolio, talked with me, and gave their thoughts. Lastly, everyone who rolled dice with me and sat at the gaming tables.
This was truly a trip to remember and one I will never forget. It may have strained the purse strings this year, but was worth every cent, every moment.



Wednesday, February 6, 2013

A double whammy!

It has been quite some time since I have updated the old blog, which also updates the front of the website.
Shame on me... but this is good news, it means work is coming in to keep Ol' Spratt' busy.

To reward your patience, Enjoy a couple pieces that I recently have finished.
A monacled Goblin. Maybe a little contradictory, but I was thinking perhaps the monacle might be an object of "true seeing" or perhaps "Treasure finding", and this character seems to just create his own backstory just looking at the image.


The second is the Flesh Xorn. A creature related to the Xorn, but from the plane of flesh (or some such similar place). The problem with resizing things for blogs and web, is the loss of detail.
I particularly enjoyed working on the mouth parts for this one, and they are lost on the wide angle view.
I am not sure where I will use this creature, but I assure you, it will be a rather uncomfortable encounter.

Saturday, January 26, 2013

Just a little Kobold

I'm a little kobold, short and stout, here is my priestess, She'll take your party out!
Yes, The module will create a healthy respect of the always overlooked Kobold.
Things are looking exciting!

Monday, December 10, 2012

Holiday season

The Holidays are upon us, there's no denying it. We are a few days into Hannukah, and everyone is talking holiday plans and meals.
Well have at it!!! Clockwork Santa says,"Tick tock Tick" instead of Ho ho ho!!
Hope you all enjoy the season.